As a teacher, I find myself presenting material multiple ways. In algebra, there are lots of different equations and although they use the same math properties, students need to many potential ways the property is used.
Well, this idea comes across in my teaching as well, I often find myself scaffolding and providing the same material multiple times throughout the year, sometimes I go over the material through notes, clickers, power point games, skits, songs, presentations. One great secret to share with you is that if you are in some sort of presenter (ex: power point), sometimes you have some distracting screens that require asking the students to look at you, not the screen, to easy solutions is to hit the B or W key.
By hitting the B, you will black out the screen.
By hitting W, you will white out the screen.
This would then force the students to not stare at the blank screen, but at you.
Stay Effective!
Our students are widening the gap in technology use. I intend to keep the gap from getting any wider through blogging on technology.
Showing posts with label Elementary. Show all posts
Showing posts with label Elementary. Show all posts
Sunday, May 12, 2013
Wednesday, April 24, 2013
App Review - DailyArt
Daily Art is a wonderful art app that provides the user with one classic art each day. This is a wonderful way to introduce students to art besides their own. Use this as a way to teach new styles, open up discussions about what the painting does for the people who look at it. Use it as a warm-up, have your iPad sitting out with the app open (use guided access, see guided access post if curious about protecting your iPad). The warm-up could be the classical art makes me feel, I believe this art was made to..., The use of the color in this artwork..., I wonder why the artist decided to... There are tons of different ways you can get students thinking with a little bit of exposure to different paintings and artwork and this app does the hard part for you, finding artwork to share each day.\
The app also gives you background behind the artwork as well as any information about the artist who made the artwork. After exposing this information, you could then hold another discussion about why the painting was made again after know some of the artist's background.
The app also gives you background behind the artwork as well as any information about the artist who made the artwork. After exposing this information, you could then hold another discussion about why the painting was made again after know some of the artist's background.
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Saturday, April 13, 2013
iPad Math Apps - Elementary
Looking for some top notch math apps for elementary schools? Today we will be taking a look at some apps that are free and some that are worth the money.
1) Math Grade 1-4: kids practice fun - trainer for elementary school. This app provides a lot of wonderful visuals when practicing your operations of multiple digits. There are a variety of math problems included in this app including money arithmetic, reading and interpreting time, as well as fun mini-games that you can play. The mini-games are earned after working out so many problems and are considered a fun reward. This app is free to download, but the in-app purchases allow you to buy what grade levels you would like to use, so if you are using it for only one grade level, you can pick and choose what math to buy.
2) Math Adventure with Fast Facts: This app is currently free (for a limited time) and provides some entertaining ways to practice your math operations. There are multiple levels to choose from and a parent mode that is to provide some wonderful bonding with your child as you can compete together. This app also has in-app purchases which opens up various levels of the math facts for $1.99 each.
3) The Motion Math Series: I absolutely love the motion math series. This series provides a free version and then a version you can pay for that unlocks everything.
Motion math has the following games available.
a) Hungry Fish - Feed the fish by putting number bubbles together to get to the number the fish wants to eat. As you feed the fish, it will get bigger until it is so big that the game is over and you move to the next level. If you don't feed it fast enough, the fish will shrink and shrivel out of existence.
b) Zoom - This is an extremely interactive way to use the number line. I love it for my students as well, because it really requires students to understand how numbers are lined up in order. As you zoom in and out, various animals are between the numbers, the more you zoom in the more the animals are naturally smaller to get you the idea you zoomed in. As you progress in levels you start with integers and can eventually move into more challenges such as decimals and negative numbers. Filling in the number line has never been so much fun!
c) Wings - Wings is an expansion on one main operation, multiplication. I abosultely enjoyed using this as it provides not just one way, but multiple visuals to multiply numbers together. I feel this app would have a lot of potential in showing students why we can multiple, how grouping works. As you answer questions you can earn feathers to customize your bird's wings. The different visuals of multiplication that this app provides are: rows of dots, clusters of dots, groups of dots, a grid, a labelled grid, and through the use of symbols.
As a middle school teacher, I really appreciate apps that help students understand what a fraction represents. To this day, I feel most students are afraid of fractions and try to put everything to a decimal. Well, when teaching various degrees of math such as slope, a decimal would be a lot harder to work with than a fraction, so I always look for apps to help students relate better with fractions.
4) Pizza Fractions: Beginning with Simple Fractions - is a wonderful way to start. The idea of the app is that you have only so much of a pizza left and you have to count how many slices are there out of how many slices were originally there. After completing a round you are given an overall score which is based off of how long it took to answer the questions as well as how accurate you were.
5) Fraction Math - is an app that allows students to practice each step of the problem until you get the correct answer. This is a wonderful idea, because it holds students accountable for showing all of the steps along the way for the problem.
6) Motion Math HD - Fractions!: This is another one of motion maths great apps that involve fractions. This app for $2.99 has students placing fractions on various parts of a number line...what an amazing application to fractions and have number sense. Students see shapes falling to the ground and need to put the shape in close proximity to where the fraction would belong. There are a variety of levels and difficulties to challenge even the top students. Some levels require you to determine if a fraction is less than, equal, or more than another fraction!
As always, we will continue to provide you more apps for math in the coming days, our next post will feature math apps for the middle school, then for the high school. Want some apps for your subject? Post a comment and perhaps your request will be the next series of posts!
Stay Effective!
1) Math Grade 1-4: kids practice fun - trainer for elementary school. This app provides a lot of wonderful visuals when practicing your operations of multiple digits. There are a variety of math problems included in this app including money arithmetic, reading and interpreting time, as well as fun mini-games that you can play. The mini-games are earned after working out so many problems and are considered a fun reward. This app is free to download, but the in-app purchases allow you to buy what grade levels you would like to use, so if you are using it for only one grade level, you can pick and choose what math to buy.
2) Math Adventure with Fast Facts: This app is currently free (for a limited time) and provides some entertaining ways to practice your math operations. There are multiple levels to choose from and a parent mode that is to provide some wonderful bonding with your child as you can compete together. This app also has in-app purchases which opens up various levels of the math facts for $1.99 each.
Motion math has the following games available.
a) Hungry Fish - Feed the fish by putting number bubbles together to get to the number the fish wants to eat. As you feed the fish, it will get bigger until it is so big that the game is over and you move to the next level. If you don't feed it fast enough, the fish will shrink and shrivel out of existence.
c) Wings - Wings is an expansion on one main operation, multiplication. I abosultely enjoyed using this as it provides not just one way, but multiple visuals to multiply numbers together. I feel this app would have a lot of potential in showing students why we can multiple, how grouping works. As you answer questions you can earn feathers to customize your bird's wings. The different visuals of multiplication that this app provides are: rows of dots, clusters of dots, groups of dots, a grid, a labelled grid, and through the use of symbols.
As a middle school teacher, I really appreciate apps that help students understand what a fraction represents. To this day, I feel most students are afraid of fractions and try to put everything to a decimal. Well, when teaching various degrees of math such as slope, a decimal would be a lot harder to work with than a fraction, so I always look for apps to help students relate better with fractions.
5) Fraction Math - is an app that allows students to practice each step of the problem until you get the correct answer. This is a wonderful idea, because it holds students accountable for showing all of the steps along the way for the problem.
6) Motion Math HD - Fractions!: This is another one of motion maths great apps that involve fractions. This app for $2.99 has students placing fractions on various parts of a number line...what an amazing application to fractions and have number sense. Students see shapes falling to the ground and need to put the shape in close proximity to where the fraction would belong. There are a variety of levels and difficulties to challenge even the top students. Some levels require you to determine if a fraction is less than, equal, or more than another fraction!
As always, we will continue to provide you more apps for math in the coming days, our next post will feature math apps for the middle school, then for the high school. Want some apps for your subject? Post a comment and perhaps your request will be the next series of posts!
Stay Effective!
Wednesday, April 10, 2013
Clickers in the Classroom
Today we are going to be taking a closer look at clickers in the classroom. There are a lot of types of clickers out there and we will go into the details of types of clickers at a later time, but right now I want to focus on the effectiveness of these great devices.
First off, clickers are a simple idea that provides many wonderful opportunities in the classroom. Clickers are designed to give the teacher (and students) instant feedback on his or her understanding of the topic(s). It is an amazing tool because students love being able to point and click to the receiver in the room and love to see if they are doing the problems correctly or know the information.
Clickers can be used for a lot of different ideas. Here are a list of the few main concepts for clickers.
1) A pre and post test that can be done in 10-15 minutes of class to see what students may already know before starting a unit and then be able to see the students' growth from the post clicker test. A bonus is that students don't feel that it is a test and will relax and really show you what they know!
2) Teaching a new topic? Why not incorporate your notes onto a powerpoint or other slideshow that works with the clickers, teach a concept and then have the students use the clickers after a new topic was taught to see if they are understanding. Perhaps provide an award idea that if you maintain an 80% over so many checks that they can earn a ticket towards the iPad time (See the 1 iPad Classroom Series).
3) Use for a review game...how great could it be for ask the audience?
I started using clickers as a way to engage my students longer on math problems. I teach for 90 minutes, middle schoolers and 90 minutes is a long time! When we bring out the clickers, it is like an amazing reset on class, where the students are refreshed and ready to do more problems even though 2 minutes ago they were burnt out.
I run a Funday Friday idea, where we review a previous topic and students receiving above an 80% are considered proficient on that topic and earn some time in our technology room, which features iPads and computers. Students not at that proficient mark work on a mini-lesson with myself that reflects the topic used with the clickers. It is not seen as a punishment, just as a reward which is really neat to experience, plus some topics you can cut your class in half!
Our next blog will feature how to effectively use the data from clickers to assess your teaching abilities and student growth.
First off, clickers are a simple idea that provides many wonderful opportunities in the classroom. Clickers are designed to give the teacher (and students) instant feedback on his or her understanding of the topic(s). It is an amazing tool because students love being able to point and click to the receiver in the room and love to see if they are doing the problems correctly or know the information.
Clickers can be used for a lot of different ideas. Here are a list of the few main concepts for clickers.
1) A pre and post test that can be done in 10-15 minutes of class to see what students may already know before starting a unit and then be able to see the students' growth from the post clicker test. A bonus is that students don't feel that it is a test and will relax and really show you what they know!
2) Teaching a new topic? Why not incorporate your notes onto a powerpoint or other slideshow that works with the clickers, teach a concept and then have the students use the clickers after a new topic was taught to see if they are understanding. Perhaps provide an award idea that if you maintain an 80% over so many checks that they can earn a ticket towards the iPad time (See the 1 iPad Classroom Series).
3) Use for a review game...how great could it be for ask the audience?
I started using clickers as a way to engage my students longer on math problems. I teach for 90 minutes, middle schoolers and 90 minutes is a long time! When we bring out the clickers, it is like an amazing reset on class, where the students are refreshed and ready to do more problems even though 2 minutes ago they were burnt out.
I run a Funday Friday idea, where we review a previous topic and students receiving above an 80% are considered proficient on that topic and earn some time in our technology room, which features iPads and computers. Students not at that proficient mark work on a mini-lesson with myself that reflects the topic used with the clickers. It is not seen as a punishment, just as a reward which is really neat to experience, plus some topics you can cut your class in half!
Our next blog will feature how to effectively use the data from clickers to assess your teaching abilities and student growth.
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Sunday, April 7, 2013
The 1 iPad Classroom (Introduction)
After sharing how I use my iPad, I usually end up showing teachers how to sync your iPad to your computer and teach from it. After helping multiple teachers in my district, I have found myself looking for more ways to effectively use a single iPad in the classroom. This first series of the blog will be covering the following questions.
1) How do I keep it fair when sharing with 20-30 students
2) Are there activities that partners or groups can use an iPad?
3) How do I know students will do what is expected (holding students accountable)?
4) How can I use the iPad to motivate student learning and growth?
4) How can I use the iPad to motivate student learning and growth?
5) I have my personal e-mail set-up on my iPad, how can I make sure the students don't get into my personal account?
What is Effective Technology?
We will be spending a lot of time taking a look at effective technology. I believe before we begin it is important that we take the time to define effective technology.
When I write about effective technology, I am referring to using technology, not because you can, but because it will enhance your lesson in dynamic ways. Teaching should never be static and technology provides multiple ways to avoid static teaching. Effective technology is all about making life easier in the classroom and keeping students engaged on a topic through interactive, fun, and educational activities.
In this blog, we will be sharing ideas for technology use in the classroom, review of apps for all grade levels and subjects, and share experiences of when technology fails...how you can have easy back-ups in place.
When I write about effective technology, I am referring to using technology, not because you can, but because it will enhance your lesson in dynamic ways. Teaching should never be static and technology provides multiple ways to avoid static teaching. Effective technology is all about making life easier in the classroom and keeping students engaged on a topic through interactive, fun, and educational activities.
In this blog, we will be sharing ideas for technology use in the classroom, review of apps for all grade levels and subjects, and share experiences of when technology fails...how you can have easy back-ups in place.
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Saturday, April 6, 2013
3 Effective Technologies for the Classroom
Mission and Objective: This blog is dedicated to provide opportunities, suggestions, and ideas to help teachers, administrators, and anyone else that believes that effective technology use is key to reaching the new generation of students.
As a teacher myself (Middle School Math), I use technology to free me in the classroom. I use my iPad to teach from the back of the room or anywhere I would like to go. The app that I primarily use to annotate on my iPad to my projector is called SplashTop Whiteboard.

SplashTop Whiteboard
Splashtop allows the user to sync their iPad to their computer (or any computer that is logged in through g-mail.) Every once in a while I leave the file I need on my home computer and in an instant I can log into my computer from school to home and drag the file into dropbox. All of a sudden I can now reach my file from my school computer.
Along with using the iPad to go over notes, I use clickers to assess students with a pre and post test for each chapter. I also create a few questions that go with each set of notes and I can do an instant quick check to see if students are learning.
Clickers provides a lot of feedback in a moments time, which is amazing, depending on what program, it will also spit out a lot of useful data to help you track your students growth. Anyone not using this technology should really consider giving these a try. The initial setup can be a little stressful, but the rewards afterwards pay off that stress extremely fast.
The last effective strategy I will be sharing today is the use of apps. There are some amazing apps out there for math, but I find it hard to find
engaging math apps that go over the topics discussed in middle school math, including Pythagorean theorem, graphing, algebra, and geometry. I have dedicated the last half of a year creating my very own math app called WileD Math.
WileD Math
This app is designed for students to try those challenging problems and afterwards, the students can spend credits to play the fun little mini-games where the objective is to earn the highest score possible.
I consider this app an effective use of technology because I can have half of my students working on problems we learned in class and the other half can spend some time one on one with myself, where I can really focus on their math skills or spend time developing a new, more complex skill. The app provides breakdown on student results, which means I can take it out of a grade if I wanted to. Every question on the app is self generating, which means their is an unlimited amount of questions that can occur. Problems are written in multiple ways and the app is currently expanding and meeting needs in all areas.
In short, technology is the way of the generation of students we are having. It is time for teachers to begin adopting effective technology in the room to promote critical thinking and higher levels of engagement. Technology by itself is not beneficial in the classroom, rather technology used in conjunction with sound lessons where the technology provides perks including instant feedback, higher levels of engagement, interactions, or a combination of everything.
As a teacher myself (Middle School Math), I use technology to free me in the classroom. I use my iPad to teach from the back of the room or anywhere I would like to go. The app that I primarily use to annotate on my iPad to my projector is called SplashTop Whiteboard.
| Solving a problem on the iPad, shows up on the board |
Splashtop allows the user to sync their iPad to their computer (or any computer that is logged in through g-mail.) Every once in a while I leave the file I need on my home computer and in an instant I can log into my computer from school to home and drag the file into dropbox. All of a sudden I can now reach my file from my school computer.
| Turning Point Clickers |
Clickers provides a lot of feedback in a moments time, which is amazing, depending on what program, it will also spit out a lot of useful data to help you track your students growth. Anyone not using this technology should really consider giving these a try. The initial setup can be a little stressful, but the rewards afterwards pay off that stress extremely fast.
The last effective strategy I will be sharing today is the use of apps. There are some amazing apps out there for math, but I find it hard to find
WileD Math
This app is designed for students to try those challenging problems and afterwards, the students can spend credits to play the fun little mini-games where the objective is to earn the highest score possible.
In short, technology is the way of the generation of students we are having. It is time for teachers to begin adopting effective technology in the room to promote critical thinking and higher levels of engagement. Technology by itself is not beneficial in the classroom, rather technology used in conjunction with sound lessons where the technology provides perks including instant feedback, higher levels of engagement, interactions, or a combination of everything.
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